• RA Soundscapes

    [Created using Ableton Live 9

    Sound Production Technologies]

  • The message



    Walk. And Ye Shall Reach.

    Johnnie Walker


    (c) RA

  • the STORY


    7 years of my piano school ended in 1991 or something with me graduating it with excellent marks. Having studied acoustic guitar and some bass on top of that, today I play a fantastic, custom-built Fender Telecaster engineered A to Z by my brother Alex (and I still can't believe to play and own the instrument like that)



    I went "digital" in 2000 picking up CUBASE SX3 as a DAW as it's been the only option I could find around at that time, buying my first M-AUDIO keyboard and spending hundreds of hours reading and trying to apply all that tech to practice in the years to follow with no big luck.



    I switched to Live 6 in 2007 and still consider it one of the biggest decisions that influenced my "audio path still.Having purchased my first synth/groove-box the same year (Korg EMX1) I caught a hardware frenzy that lasted for 5 years or something. I've been battling all major Audio Holy Wars: "Windows vs Mac", "Hardware vs Software", etc. All that helped me to grab the concepts of synthesis, drum programming, arrangement but mixing, The Hardest Part, remained elusive goal however hard I tried. Until one lucky day I decided to hire a tutor - Keith Mills from Quantize Courses (UK) turned out to be a perfect match (the only problem was the genre - I wanted to learn DNB while Keith's been teaching techy house things) Yet mixdown itself is genre-independent so this 6-week course turned out into another key decision that helped me to move on towards my sonic targets.



    In 2013 I successfully passed a Skype interview with 2 Ableton Engineers and was going to attend the Certification event in Berlin. Life got a different plan though so I had to put music aside for almost a year. But when I returned to the studio I kept on thinking to quit my office job, concentrating on music 100% as just I couldn't handle 2- full-time jobs any longer. And I took the risk. 2014 turned to be a payout bringing me the first students and qualification for the first game audio project (as a composer). In 2015 I delivered my first commercial mixes, held a couple of gigs as FOH-engineer, further improving my DNB production techniques in parallel as, sending the demos here and there.



    In December 2015, my "Pressure Point" track has been signed by OFFWORLD Recording (a DNB-label from London) and released in July 2016 as a part of their 50-th Anniversary Compilation.

    It took me 8 years of daily work

    to get there, but also due to the fact that I took the tutor too late - as nobody in former USSR countries could teach me Ableton at that time, and believe me, I've been searching HARD.

    And LOTS times I've been thinking of quitting. Thinking that I will NEVER gonna make it.



    Three generations of our family before me got at least one person been teaching music professionally, so it seems that it been pre-programmed genetically thus I decided to give it a try.

    In 2016 I got more than a dozen of English -speaking students, wrote a dozen of articles both including a 5-part "MIXTECH" series for Abletunes.Com hitting my current "2400 Facebook shares" record with of them.



    At the end of 2016, Realmusic, the exclusive Ableton distributor in Ukraine offered me to endorse Ableton in Ukraine officially - guess you understand why I can't stand accepting it) A Perfect Fit.


    And around the same time, Push2 entered my setup turning into its cornerstone. To be continued...


    Andrey Romanenko [RA]

    Sound Producer, Ableton Adept

    Kiev, UKRAINE



    (active link), 2017


    Description: I would call the concept behind as "Audio Books Re-Invention". The unique project I'm proud to be invited to in 2017 and the most complex I've ever produced. It's a classic horror novel by E. A. Poe - "Tell-Tale Heart" completed end of June, the actors and production team is totally satisfied))

    Tasks: Audio Lead, OST / SFX

    Content Delivered: 18.00 min of original OST, approx 50 custom SFX. 16+23 LUFS, -2dBTP 24/48Hz master files

    Status: COMPLETE

    Next Project: coming soon



    Pic on the right >>>

    Description: HOPA 2D desktop game with a twist and fantastic attention to details.

    Tasks: Audio Lead, OST/SFX

    Status: IN PROGRESS

    As it's a side project, and the first one for the team it took us much longer than expected... STILL, the game demo got a VERY positive feedback from the biggest US publisher, Survey Build is 98% ready.

    Estimated release date: end of 2017


    THE LAST OUTPOST by STFALCON.COM (active link), 2015

    Description: My first commercial Sound Design project.

    22000 Downloads on Play Market with 4.8 User Rating

    Tasks: SFX

    Content Delivered: ca 100 custom SFX for the 2nd Episode

    Status: COMPLETE


    Nuno Santos & Rui Antunes are the masterminds behind IMAGINANDO products, with their flagship DRC synth picked up by Google as #1 synth on Android and included into TOP#10 audio devices on iOS in 2016. One of my favorite synths at present. And I'm really excited to get invited into the project - together with Artur Danielyan we got a chance to try ourselves as sound designers for DRC, and there is a sound bank in progress!


    I'm truly privileged to cooperate with Max4Live Audiovisual pioneers like Darren E Cowley and Ned Rush (ISOTONIK), Sebastian Stachel (ISOTONIK/CHAOS CULTURE) and Ernesto Cecco D'Ortona (STRANGELINES) who create M4L devices, expanding Live possibilities even further, not only audio but also visuals and I'm proud to get invited as a tester/feedback provider!


    My first review on STRANGELINES's Streakulator (for AudioModern) 

    More stuff is coming .


    When I got time I still do online sessions (provided you fit pretty harsh enrollment requirements). Basically, I split it into the following major sections for you to choose from:


    1. Studio Setup & Workflow Know-Hows

    2. Sound Production Formula To Fit Any Genre OF Modern EDM but not limited to EDM only

    3. Mixing Sequence That Work

    4. Simplified Mastering & Referencing Techniques

    5. Live Sets, DJ Sets, Hybrid Sets How-To's, or ask me for extras.


    Book a free 30-min session to learn more, but pretty please - plan it one week in advance at least)





    Samplers vs Synths



    The Ultimate Guide To Sidechain Compression

    Why Mixing Is A Worthy Tool To Master



    Part1: Levels & Panning

    Part2: Equalization

    Part3: Dynamics

    Parts 4 and 5 have been already delivered and should be published soon



    Streakulator Review


    and more

  • Feedback

    It happened that two dozens of shout-outs posted here in 2016 are gone due to complete page redesign I did March 2017... But I've asked to re-post them.

  • cOntact Me